Configuration

Configuration

CobbleHunts's configuration is split into three main files, located in config/cobblehunts/. This allows for detailed customization of the mod's mechanics.

After editing any of these files, use /hunts reload to apply the changes without a server restart.

1. config.jsonc - Main Settings

This file controls the core mechanics, timers, and behavior of the mod.

Setting
Type
Description

debugEnabled

Boolean

Toggles detailed logging in the console for troubleshooting.

globalHuntsEnabled

Boolean

Enables or disables the server-wide Global Hunts.

soloHuntsEnabled

Boolean

Enables or disables the per-player Solo Hunts.

activeGlobalHuntsAtOnce

Integer

The number of Global Hunts that can be active at the same time.

globalTimeLimit

Integer

Duration of a Global Hunt in seconds.

globalCooldown

Integer

Cooldown in seconds after a Global Hunt ends before a new one starts.

solo[Difficulty]TimeLimit

Integer

Duration in seconds for each solo difficulty tier (e.g., soloEasyTimeLimit).

solo[Difficulty]Cooldown

Integer

Cooldown in seconds for each solo difficulty tier (e.g., soloEasyCooldown).

autoAcceptSoloHunts

Boolean

If true, players will automatically receive a new solo hunt when their cooldown ends.

autoTurnInOnCapture

Boolean

If true, a hunt will automatically complete the moment a matching Pokémon is captured.

takeMonOnTurnIn

Boolean

If true, the Pokémon is taken from the player's party upon hunt completion.

rewardMode

String

Determines reward logic. "weight" gives one random reward, "percentage" gives every reward that passes its chance check.

permissions

Object

Configure the default permission levels for commands.

2. pokemon_pools.jsonc - Pokémon Pools

This file defines which Pokémon can be assigned for hunts. Each hunt type and difficulty has its own list.

Structure of a Pokémon Entry:

  • species: The Pokémon species ID (e.g., "rattata").

  • form: (Optional) The specific form, if applicable.

  • aspects: (Optional) A list of aspects, like "shiny".

  • chance: The weighted chance for this Pokémon to be selected from the pool.

  • gender: (Optional) Can be "male", "female", or "random". Required for Normal tier and up.

  • nature: (Optional) A specific nature required. Required for Medium and Hard tiers.

  • ivRange: (Optional) The number of perfect (31) IVs required. Required for Hard tier.

3. loot_pools.jsonc - Reward Pools

This file defines the rewards given for completing hunts.

There are two types of rewards: command and item.

Command Reward Example:

  • type: Must be "command".

  • command: The command to execute. Use %player% as a placeholder for the player's name.

  • chance: The weighted chance or percentage chance for this reward to be given.

  • serializableItemStack: An item to display in the rewards GUI. This is for display only.

Item Reward Example:

  • type: Must be "item".

  • serializableItemStack: The actual item and NBT data to be given to the player.

  • chance: The weighted/percentage chance for this reward.

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